Who is Allie?
Allie is the personal fitness assistant at the centre of Fitness Ally and is there to demonstrate and lead exercises, while providing fun and friendly motivation, and form feedback correction. She's an AI powered companion, and serves as the human interface, and the main point connection.
Overview_Front | Overview_Front_Bare | Overview_Back |
---|---|---|
Overview_Back_Bare | Detail_Face_Default | Detail_Face_Range |
Detail_Hand |
Personal Involvement
I created and rigged the Allie Trainer character and model, in her various iterations (up to the point shown). The process of modelling and rigging was all done using Blender, while texturing was largely handled in Substance Painter. Further additive runtime rigging and animation layering was done in-engine, in Unity.
While I did not animate the vast majority of her motions, all animations, including mine, were done using this pipeline.
For more technical specifics see the Tech Art page.
Animation Highlight Reel
Motions were animated in Blender, using an older iteration of Allie ("MillieFit"), and were later retargeted and adjusted in Unity
Static Poses
Promo_DeltoidStretch | Promo_Posing | Promo_Fighter |
---|---|---|
Promo_Run |
Outfits and Designs
While exploring directions and areas of focus, I had designed multiple alternate outfits, and for a brief period, we had Allie changing into some within the app
Outfit_HIIT | Outfit_Kickboxing | Outfit_Main |
---|
Fitness Ally is available now on the iOS App Store, with an early access version available on the Google Play store. For more information about Fitness Ally, please see the the website:
https://fitnessallyapp.com/
Fitness Ally was, and is, developed by Twenty Billion Neurons, and makes use of their SenseKit API
for more information on TwentyBN, please visit:
https://20bn.com/