January 24, 2016

Week 2 of keeping up with #screenshotsaturday ! No too much development this week, largely just placing of and testing new level assets. Notably bringing in visible rail components and telephone/power posts/poles. Faye is now clearly grinding on rails and not just a ro...

January 17, 2016

Okay, this is going to be a very long post! I have not kept this blog updated over the holidays (and really wasn't very good at keeping things up to date prior to), so I'm going to start holding myself accountable for participating in #screenshotsaturday ! Part of the...

December 11, 2015

The critique went generally well with feedback rather valuable. The user played the "game" (I will not  go into the semantics here, but 'd feel wrong calling the build as it is now)
for the full 15 minutes of my critique, which is a good sign. However the user felt tha...

December 11, 2015

For the first semester end critique I had to shelf some elements for the sake of playability - the point of the coming critique was to let someone else test the prototype and live critique while others add feedback. I had shifted to a more fluid and realistic environme...

December 11, 2015

Moving forward with Radio Noize I've been working on bringing forth other maneuvering mechanics. Unfortunately in this time I've been rather focused on development itself and have been forgetting to update the Devblog, so I'm filling in with some catch up! The two main...

October 8, 2015

In order to better situate Faye with the game world, I've begun exploring Invese Kinematics within Unity 5. To give note, the way I animate within the Blender environment is already largely IK Based. For the unfamiliar, Inverse Kinematics moves from extremity to  base....

September 30, 2015

 Paper Breakdown of Grind Logic

In the roller parkour adventure Radio Noize grinding is a base core mechanic. This post will be a reflection on how I presently have gone about placing and instantiating rails and rail components, and how Faye goes about engaging these...

September 23, 2015

Alright! The last post focused largely on the changes to Faye's design, and this post will really just serve to recap what work has already been done.

As previously mentioned Radio Noize has a working character design for Faye, the games Protagonist. Faye herself has...

September 16, 2015


Thesis has finally officially begun! This means it's time to start documenting the progress!

This is where I'll blog my developer notes about Radio Noize - an action platforming roller parkour game.

As it stands I've really been on and off of this project for a whil...

April 23, 2015

Finally launching my personal portfolio site! It's nice being able to have everything in one place.
Welcome! I hope you enjoy, and contact please contact me with any inquiries!


Please reload


© 2018 by ForAllThatNeverWas. Proudly created with Wix.com

Tel. 647-328-5543  I  Email: forallthatneverwas@gmail.com