DevBlog 9: On The Rails
Week 2 of keeping up with #screenshotsaturday ! No too much development this week, largely just placing of and testing new level assets....
DevBlog 8: Back For The New Year
Okay, this is going to be a very long post! I have not kept this blog updated over the holidays (and really wasn't very good at keeping...
DevBlog 7: First Bit of Feedback
The critique went generally well with feedback rather valuable. The user played the "game" (I will not go into the semantics here, but...
DevBlog 6: An Animator's Perspective
For the first semester end critique I had to shelf some elements for the sake of playability - the point of the coming critique was to...
DevBlog 5: First Attempt at Wallride and Pivot
Moving forward with Radio Noize I've been working on bringing forth other maneuvering mechanics. Unfortunately in this time I've been...
DevBlog 4: Self Aware Characters: Starting IK
In order to better situate Faye with the game world, I've begun exploring Invese Kinematics within Unity 5. To give note, the way I...
Radio Noize! DevBlog 3: Grind Rails and Rail Bias
Paper Breakdown of Grind Logic In the roller parkour adventure Radio Noize grinding is a base core mechanic. This post will be a...
Radio Noize! DevBlog 2: The Story So Far (Continued)
Alright! The last post focused largely on the changes to Faye's design, and this post will really just serve to recap what work has...
Radio Noize! DevBlog 1: The Story So Far
Thesis has finally officially begun! This means it's time to start documenting the progress! This is where I'll blog my developer notes...
Hello World - Site Goes Live!
Finally launching my personal portfolio site! It's nice being able to have everything in one place. Welcome! I hope you enjoy, and...